Pygameのインストール
ゲーム開発に必要なライブラリをインストールします。
pip install pygame
プロジェクト構成
- main.py:ゲームのメインループ
- config.py:ゲーム設定
- spaceship.py:プレイヤーの宇宙船
- input_handler.py:イベント処理
- projectile.py:弾の管理
コード例
main.py
import pygame
from input_handler import handle_events
from config import GameSettings
from spaceship import PlayerShip
from pygame.sprite import Group
def start_game():
pygame.init()
settings = GameSettings()
display = pygame.display.set_mode((settings.width, settings.height))
pygame.display.set_caption("宇宙侵略者")
player = PlayerShip(settings, display)
bullets = Group()
while True:
handle_events(settings, display, player, bullets)
player.move()
for bullet in bullets.copy():
if bullet.rect.bottom < 0:
bullets.remove(bullet)
bullets.update()
settings.render(display, player, bullets)
if __name__ == "__main__":
start_game()
spaceship.py
import pygame
class PlayerShip:
def __init__(self, settings, screen):
self.screen = screen
self.settings = settings
self.image = pygame.image.load('assets/ship.png')
self.rect = self.image.get_rect()
self.area = screen.get_rect()
self.rect.centerx = self.area.centerx
self.rect.bottom = self.area.bottom
self.position = float(self.rect.centerx)
self.moving_right = False
self.moving_left = False
def update_position(self):
if self.moving_right and self.rect.right < self.area.right:
self.position += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.position -= self.settings.ship_speed
self.rect.centerx = self.position
def draw(self):
self.screen.blit(self.image, self.rect)
config.py
class GameSettings:
def __init__(self):
self.width = 1000
self.height = 500
self.bg_color = (230, 230, 230)
self.ship_speed = 1.5
self.bullet_speed = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
self.max_bullets = 3
def render(self, screen, ship, bullets):
screen.fill(self.bg_color)
for bullet in bullets:
bullet.draw()
ship.draw()
pygame.display.flip()
projectile.py
import pygame
from pygame.sprite import Sprite
class Projectile(Sprite):
def __init__(self, settings, screen, ship):
super().__init__()
self.screen = screen
self.rect = pygame.Rect(0, 0, settings.bullet_width, settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y_position = float(self.rect.y)
self.color = settings.bullet_color
self.speed = settings.bullet_speed
def update(self):
self.y_position -= self.speed
self.rect.y = self.y_position
def draw(self):
pygame.draw.rect(self.screen, self.color, self.rect)
input_handler.py
import sys
import pygame
from projectile import Projectile
def key_down(event, settings, screen, ship, bullets):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(settings, screen, ship, bullets)
def key_up(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def handle_events(settings, screen, ship, bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
key_down(event, settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
key_up(event, ship)